Main tank, OT1, OT2, OT3, The Four Horsemen tanks, Razuvius tanks, and Twins tanks get bonus points for tanking.
Puller
Hunter puller gets bonus points for pulling.
Summoner
Summoners get bonus points for summoning and clicking.
Kiting
Gluth kiter gets bonus points for kiting Gluth.
ID Fishing
AQ40 and BWL fishers get bonus points for clean AQ40 and Naxx IDs based on how clean they are.
Late Fee
Everyone gets deductions for being late. You must be in the raid and ready to pull no later than 10 minutes before raid start.
No-Show Deductions
If you no-show (including cancellations less than 24 hours in advance), there will be a deduction waiting for you in your next raid. The size of this will depend on circumstances.
Non-Responsive
Not being responsive and not replying to the raid leader will result in a deduction.
General Mistakes
Actions like ninja pulling, taking aggro, and other general mistakes will result in a deduction of points.
Bidding
All bidding is final. Honest mistakes that are caught right away will be respected and wrong bids canceled, but if you bid on an item and later will not or cannot pay for it, you should expect dire consequences.
Automatic Rewards & Deductions
Damage Rankings
Top DPS and tanks receive points based on placement. Higher ranks earn more points, descending by position as configured.
Healer Rankings
Top healers receive points based on placement. Higher ranks earn more points, descending by position as configured.
God Gamer (DPS)
+30 pts if #1 DPS exceeds #2 by ≥250,000 damage; +20 pts if by ≥150,000.
God Gamer (Healer)
+20 pts if #1 healing exceeds #2 by ≥250,000; +15 pts if by ≥150,000.
Engineering & Holywater
Points = (abilities used × avg targets) ÷ 10, up to +20 pts.
Major Mana Potions
+1 pts per 3 potions used above 10 used, up to +10 pts.
Dark or Demonic Runes
+1 pt per 2 runes used. Max 15 points.
Interrupted Spells
+1 pt per interrupt, up to +5 pts.
Disarmed Enemies
+1 pt per disarm, up to +5 pts.
Sunder Armor
Points by total sunders: <50: -10 pts, 50–99: 0 pts, 100–119: +5 pts, 120+: +10 pts.
Curse of Recklessness
>70% uptime grants +10 pts.
Curse of Shadow
>70% uptime grants +10 pts.
Curse of the Elements
>70% uptime grants +10 pts.
Faerie Fire
>70% uptime grants +10 pts.
Scorch
0–99: 0 pts, 100–199: +5 pts, ≥200: +10 pts.
Demoralizing Shout
0–99: 0 pts, 100–199: +5 pts, ≥200: +10 pts.
Polymorph
+1 pt per 2 polymorphs, up to +5 pts.
Power Infusion
+1 pt per 2 infusions (excludes self-casts), up to +10 pts.
Decurses
Average-based: +1 pt per 3 above average, penalties below average, from -10 up to +10 pts.